public class Container extends Panel
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
ELEMENT_ID |
EFFECT_CLOSE, EFFECT_OPEN, LAYER_BACKGROUND, LAYER_BORDER, LAYER_INSETSbatchHint, controls, cullHint, frustrumIntersects, key, localLights, localOverrides, localTransform, name, parent, queueBucket, queueDistance, refreshFlags, RF_BOUND, RF_CHILD_LIGHTLIST, RF_LIGHTLIST, RF_MATPARAM_OVERRIDE, RF_TRANSFORM, shadowMode, userData, worldBound, worldLights, worldOverrides, worldTransform| Modifier | Constructor and Description |
|---|---|
|
Container() |
|
Container(ElementId elementId) |
|
Container(ElementId elementId,
java.lang.String style) |
|
Container(GuiLayout layout) |
protected |
Container(GuiLayout layout,
boolean applyStyles,
ElementId elementId,
java.lang.String style) |
|
Container(GuiLayout layout,
ElementId elementId) |
|
Container(GuiLayout layout,
ElementId elementId,
java.lang.String style) |
|
Container(GuiLayout layout,
java.lang.String style) |
|
Container(java.lang.String style) |
| Modifier and Type | Method and Description |
|---|---|
<T extends com.jme3.scene.Node> |
addChild(T child,
java.lang.Object... constraints) |
void |
clearChildren() |
com.jme3.scene.Spatial |
detachChildAt(int index) |
GuiLayout |
getLayout() |
static void |
initializeDefaultStyles(Attributes attrs) |
void |
removeChild(com.jme3.scene.Node child) |
void |
setLayout(GuiLayout layout) |
java.lang.String |
toString() |
addEffect, addMouseListener, getAlpha, getBackground, getBorder, getEffectControl, getEffects, getElementId, getInsets, getInsetsComponent, getPreferredSize, getSize, getStyle, hasEffect, removeEffect, removeMouseListener, runEffect, setAlpha, setAlpha, setBackground, setBorder, setChildAlpha, setEffects, setInsets, setInsetsComponent, setPreferredSize, setSizeattachChild, attachChildAt, breadthFirstTraversal, clone, cloneFields, collideWith, deepClone, depthFirstTraversal, descendantMatches, descendantMatches, descendantMatches, detachAllChildren, detachChild, detachChildNamed, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getVertexCount, hasChild, oldDeepClone, read, setLightListRefresh, setLodLevel, setMaterial, setMatParamOverrideRefresh, setModelBound, setParent, setTransformRefresh, swapChildren, updateGeometricState, updateLogicalState, updateModelBound, updateWorldBound, writeaddControl, addLight, addMatParamOverride, breadthFirstTraversal, center, checkCulling, clearMatParamOverrides, clone, forceRefresh, getBatchHint, getControl, getControl, getCullHint, getKey, getLastFrustumIntersection, getLocalBatchHint, getLocalCullHint, getLocalLightList, getLocalMatParamOverrides, getLocalQueueBucket, getLocalRotation, getLocalScale, getLocalShadowMode, getLocalToWorldMatrix, getLocalTransform, getLocalTranslation, getName, getNumControls, getParent, getQueueBucket, getShadowMode, getUserData, getUserDataKeys, getWorldBound, getWorldLightList, getWorldMatParamOverrides, getWorldRotation, getWorldScale, getWorldTransform, getWorldTranslation, hasAncestor, jmeClone, localToWorld, lookAt, matches, move, move, oldClone, removeControl, removeControl, removeFromParent, removeLight, removeMatParamOverride, rotate, rotate, rotateUpTo, runControlRender, scale, scale, setBatchHint, setBoundRefresh, setCullHint, setKey, setLastFrustumIntersection, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalScale, setLocalTransform, setLocalTranslation, setLocalTranslation, setName, setQueueBucket, setRequiresUpdates, setShadowMode, setUserData, updateMatParamOverrides, updateWorldLightList, updateWorldTransforms, worldToLocalpublic static final java.lang.String ELEMENT_ID
public Container()
public Container(GuiLayout layout)
public Container(java.lang.String style)
public Container(ElementId elementId)
public Container(ElementId elementId, java.lang.String style)
public Container(GuiLayout layout, java.lang.String style)
public static void initializeDefaultStyles(Attributes attrs)
public <T extends com.jme3.scene.Node> T addChild(T child,
java.lang.Object... constraints)
public void removeChild(com.jme3.scene.Node child)
public void clearChildren()
public com.jme3.scene.Spatial detachChildAt(int index)
detachChildAt in class com.jme3.scene.Node@StyleAttribute(value="layout", lookupDefault=false) public void setLayout(GuiLayout layout)
public GuiLayout getLayout()