public class Container extends Panel
Modifier and Type | Field and Description |
---|---|
static java.lang.String |
ELEMENT_ID |
EFFECT_CLOSE, EFFECT_OPEN, LAYER_BACKGROUND, LAYER_BORDER, LAYER_INSETS
batchHint, controls, cullHint, frustrumIntersects, key, localLights, localOverrides, localTransform, name, parent, queueBucket, queueDistance, refreshFlags, RF_BOUND, RF_CHILD_LIGHTLIST, RF_LIGHTLIST, RF_MATPARAM_OVERRIDE, RF_TRANSFORM, shadowMode, userData, worldBound, worldLights, worldOverrides, worldTransform
Modifier | Constructor and Description |
---|---|
|
Container() |
|
Container(ElementId elementId) |
|
Container(ElementId elementId,
java.lang.String style) |
|
Container(GuiLayout layout) |
protected |
Container(GuiLayout layout,
boolean applyStyles,
ElementId elementId,
java.lang.String style) |
|
Container(GuiLayout layout,
ElementId elementId) |
|
Container(GuiLayout layout,
ElementId elementId,
java.lang.String style) |
|
Container(GuiLayout layout,
java.lang.String style) |
|
Container(java.lang.String style) |
Modifier and Type | Method and Description |
---|---|
<T extends com.jme3.scene.Node> |
addChild(T child,
java.lang.Object... constraints) |
void |
clearChildren() |
com.jme3.scene.Spatial |
detachChildAt(int index) |
GuiLayout |
getLayout() |
static void |
initializeDefaultStyles(Attributes attrs) |
void |
removeChild(com.jme3.scene.Node child) |
void |
setLayout(GuiLayout layout) |
java.lang.String |
toString() |
addEffect, addMouseListener, getAlpha, getBackground, getBorder, getEffectControl, getEffects, getElementId, getInsets, getInsetsComponent, getPreferredSize, getSize, getStyle, hasEffect, removeEffect, removeMouseListener, runEffect, setAlpha, setAlpha, setBackground, setBorder, setChildAlpha, setEffects, setInsets, setInsetsComponent, setPreferredSize, setSize
attachChild, attachChildAt, breadthFirstTraversal, clone, cloneFields, collideWith, deepClone, depthFirstTraversal, descendantMatches, descendantMatches, descendantMatches, detachAllChildren, detachChild, detachChildNamed, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getVertexCount, hasChild, oldDeepClone, read, setLightListRefresh, setLodLevel, setMaterial, setMatParamOverrideRefresh, setModelBound, setParent, setTransformRefresh, swapChildren, updateGeometricState, updateLogicalState, updateModelBound, updateWorldBound, write
addControl, addLight, addMatParamOverride, breadthFirstTraversal, center, checkCulling, clearMatParamOverrides, clone, forceRefresh, getBatchHint, getControl, getControl, getCullHint, getKey, getLastFrustumIntersection, getLocalBatchHint, getLocalCullHint, getLocalLightList, getLocalMatParamOverrides, getLocalQueueBucket, getLocalRotation, getLocalScale, getLocalShadowMode, getLocalToWorldMatrix, getLocalTransform, getLocalTranslation, getName, getNumControls, getParent, getQueueBucket, getShadowMode, getUserData, getUserDataKeys, getWorldBound, getWorldLightList, getWorldMatParamOverrides, getWorldRotation, getWorldScale, getWorldTransform, getWorldTranslation, hasAncestor, jmeClone, localToWorld, lookAt, matches, move, move, oldClone, removeControl, removeControl, removeFromParent, removeLight, removeMatParamOverride, rotate, rotate, rotateUpTo, runControlRender, scale, scale, setBatchHint, setBoundRefresh, setCullHint, setKey, setLastFrustumIntersection, setLocalRotation, setLocalRotation, setLocalScale, setLocalScale, setLocalScale, setLocalTransform, setLocalTranslation, setLocalTranslation, setName, setQueueBucket, setRequiresUpdates, setShadowMode, setUserData, updateMatParamOverrides, updateWorldLightList, updateWorldTransforms, worldToLocal
public static final java.lang.String ELEMENT_ID
public Container()
public Container(GuiLayout layout)
public Container(java.lang.String style)
public Container(ElementId elementId)
public Container(ElementId elementId, java.lang.String style)
public Container(GuiLayout layout, java.lang.String style)
public static void initializeDefaultStyles(Attributes attrs)
public <T extends com.jme3.scene.Node> T addChild(T child, java.lang.Object... constraints)
public void removeChild(com.jme3.scene.Node child)
public void clearChildren()
public com.jme3.scene.Spatial detachChildAt(int index)
detachChildAt
in class com.jme3.scene.Node
@StyleAttribute(value="layout", lookupDefault=false) public void setLayout(GuiLayout layout)
public GuiLayout getLayout()